Chapters, levels and marbles
WristMaze for Apple Watch holds 30 levels in 5 chapters of 6, each with its own look and tougher boards. Levels 1–3 are free, and the full version opens every level in any order, with checkpoints and every chapter’s look. Finishing a level without a fall earns its marble, and all 6 of a chapter’s marbles earn its jewel.
What each chapter asks of you
Each of the 5 chapters holds 6 levels that grow harder as you go, dressed in that chapter’s own look.

Level 2 on a Birch board: the steel ball rolls from START along the dashed route past the first holes, at real speed
First Rolls
Levels 1–6 use warm Birch boards to teach the essentials: steady steering, reading hole rims, turning clean corners, braking before danger and reaching your first checkpoint. Levels 1–3 are 10-hole boards.

Momentum
The Enamel boards of levels 7–12 ask you to work with the ball’s weight instead of fighting it. You carry speed through longer straights, steer past the first hard holes and cross a narrow bridge where a steady wrist keeps the run alive.

Rooms
Round posts, ring lanes and spirals shape levels 13–18 in the Neon look. The chapter introduces the first ramps, which push the ball along a slope. You work your way into a room where the goal sits inside concentric rings.

Precision
Tight lanes in levels 19–24 narrow the margin for error in the dark Graphite look. You string together long runs of hard holes and cross narrow planks with no walls over a drop, where the plank’s edge pulls at the ball like a hole’s rim.

Mastery
Mastery brings every piece and skill of the earlier chapters together at once in levels 25–30, finished in deep Walnut. The chapter ends on level 30, the 60-hole board.
Marbles you earn
You start with the Steel marble. Each of the 30 levels has its own marble, earned by finishing that level without a fall (from start to goal with no fall and no return to a checkpoint). A finish with a fall earns none, and Level complete names the marble a run without a fall would earn. Each chapter’s 6 marbles share a finish: glaze, metal, satin, glass and lustre. A new marble rises out of the goal with confetti and a pulse on your wrist, ready to switch to with one tap.
Marbles change only how the ball looks. Every marble rolls the same, and times count the same. Marbles are never sold and stay yours for good.
- Steel
- Level 1
- Level 2
- Level 3

A new marble rises out of the green goal ring on level 2 with confetti
Chapter jewels and the Obsidian marble
Finish a level without a fall and its marble appears beside that level on the level list. All 6 marbles in a chapter earn its jewel. All 30 levels’ marbles earn Obsidian, the black marble and the hardest to see on the board.
A run with a fall can no longer earn the level’s marble, and Back to start keeps that run. Choose Restart level or Play again for a clean try from attempt 1.

Choose a look and a marble
By default, each chapter uses its own colours. Levels 1–3 use Birch. Open Settings › Look to keep each chapter’s look. You can also pin one look for every board (full version). Pick any earned marble in Settings › Look › Marble. The first time you earn one, the game shows where your marbles live.
Every look but Birch comes with the full version.




